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League Handbook
This Handbook was created to help all players learn and understand what the BLA is all about.
Inside you will find many pages of information regarding league rules, scoring, player rankings, team handicaps, sportsmanship, prize money, and general information.
Table of Contents
1. Commitment To League Members
1A. Division & Team Names
2. Prize Money
3. 8 Ball Structure
3A. 8 Ball Rules
3B. 8-Ball Questions from players
4. 9 Ball Structure
4A. 9 Ball Rules
4B. 9-Ball Questions from players
5. Tournament Information
6. Sportsmanship
7. General Information
Commitment To League Members
At the Billiards League of America, or the BLA, it is understood your free time and leisure activities are important.
You should be allowed to expect a competitive and fair league that pays back money to every team, every session. The BLA was designed with this in mind for you and your friends & families.
Whether you are looking to meet new friends, get away for the evening, or interested in a new league, The Billiards League of America is here for you!
The players are the most important aspect to a league. If there are no players that equals no league. The players in the BLA have a voice in how the league is operated.
This is accomplished through player meetings;
usually at the end of each session. Players can attend the meeting to discuss anything about the league. What made them happy or unhappy. Suggest something new. Whatever you want to talk about with the other players.
All changes to the league structure or rules will be based on a captains & players vote.
The players will be paid back in excess of 80% of the session income. Players make money by making balls. Ball totals are accumulated throughout the session and paid at the end of the session.
There is also playoff money given out. On special occasions, the league office will provide raffle prizes to be given away.
Player tournaments are often held during the sessions for members. Normally, these tournaments are Blind Draw Doubles and often Scotch Doubles. Payouts are determined by number of players entering.
Door Prizes are given at most tournaments at no charge to the players.
At your request, a year end financial statement will be made available for any active members to see. The financial statement will include financial details about the league.
Every player has the right to know what's up because it is your league. Conditions may apply.
No need to let stress and worries of everyday life get you down. Come enjoy a fantastic time with us. You’ll be glad you did.
Division & Team Names
Because of limitations within our database:
Team Names are limited to sixteen (16) characters total; including spaces.
Division Names should be under seventeen (17) characters total; including spaces.
Note: If your division name needs to be longer, please check with the office and see if we can make it work out for you - depending on the characters needed for you individual team name.
We do not have an option on longer team names. The limits are due to spacing in the different places the names must be inserted and/or positioned throughout the paperwork and database. Thank you for understanding.
Important note about the BLA: At no time will we publish any name on the BLA website or paperwork that is in any way, or leading towards being discriminatory, racist, vulgar, or otherwise offensive.
This includes team names, personal nicknames, establishment names, or any other name that falls into this category.
The BLA reserves the right to govern this issue within the league and the BLA website & paperwork.
You as a player, team captain, or division representative have the right to name your team whatever works for you, your associates, and your leadership.
BLA website & paperwork is the property of the Billiards League of America and will remain free of anything we feel to be offensive.
You, as a member of the BLA have a right to discuss your individual issue or situation with the BLA office.
We are asking you to be respectful. If we feel something needs to be addressed, we will use the chain of command to request your assistance when needed in making necessary changes.
If you choose to keep a name the league feels falls into the category mentioned above, that is your choice and we respect your right to free choice, but such names will not be posted on the BLA web site or paperwork.
Thank you for your cooperation. We welcome your comments on this matter.
Prize Money
Prize Money. All teams participating in the BLA for a full session will receive money back from the league for that session. The BLA will pay back approximately 80% (or more) of all money received.
In addition to the 80% paid back, players can win money & prizes in the Members Appreciation Tournament held after the calendar year is finished.
Eligible players (in good standing) are welcome to shoot in this free tournament with Cash & Prizes to be given.
Payouts. All money owed to players will be made available no later than the last day of playoffs for each session. In most cases, ball money will be paid before playoffs start.
This includes ball money and playoff money. Individuals must claim their money won within thirty days from the day of the final playoff match of that session.
Any money not claimed within thirty days will be forfeited by that player.
Unclaimed money will be returned to the league office and may be used for IE: league business or special prizes returned to active players.
Use of the unclaimed funds are at the complete and total discretion of the BLA Office. If a player has a special situation, contact the BLA Office within this thirty day time frame to discuss your options.
Forfeiture of Funds. Any player that quits or is removed as a result of a disciplinary action forfeits all money earned or due for that individual player.
The BLA Office has complete and total control in deciding what to do with these funds. It can be used for BLA business or returned to players in some form of drawing or prize, or given to the team losing that member.
Any individual situation may be discussed with the Team Captain, Division Representative, and/or BLA League Operator. Final decision is the responsibility of the BLA League Operator.
Unpaid Balances. If for any reason, at the end of a session a player has an unpaid balance - either to the league or their team - that player will not be allowed to participate in the playoffs.
Depending on the circumstances, the funds due can be taken from their personal ball money or the teams ball money.
When unpaid yearly fees are deducted from ball money because of non-payment, that player will not be eligible for the Members Appreciation Tournament.
Ball Money. Every ball that is made (legal shot) for your team will count for .15 cents in 8-Ball and .12 cents in 9-Ball. Exceptions to the amount paid per ball are noted when necessary.
Ball totals are accumulated throughout the session and paid back at the end of the session.
Teams that do not complete the session may not be eligible for any prize money.
Reduction in Fees & Payouts. When a team uses only two players per match, each team is paying less money per match instead of a full amount per team as with four or five players so the ball money is also less.
The players will still be paid on all games played. If you need clarification on this, please talk to your division rep or contact the BLA office so we can help you.
Teams may pay the full amount if they choose and still make full amount per ball. Divisional choice and must be agreed by all teams. This option can not be a team by team basis.
Playoff Money Playoff money can be won by winning matches in the playoffs. All teams in good standing are eligible for the playoffs.
All teams are not guaranteed playoff money; only the chance to play and possibly win.
Restrictions Teams that are not paid in full for the session will have those funds deducted from divisional money won before payouts.
Tournaments BLA tournaments are for active league members that have shot in league matches prior to the tournament. Established rank may be a requirement; exceptions may apply.
A person is not allowed to sign up on the spot for the purpose of participating in a tournament.
8 Ball Structure
These rules are generalized for the BLA. Certain divisions may have amendments based on variables. IE: Coin Op tables would not allow for spotting of balls.
Any local changes will be posted on the web page for that particular division.
Please note: New players will usually learn the rules and operation of the BLA by experienced members. Rules are posted here for the purpose of reference.
If you have questions, contact your division rep or the league office.
Basics
2, 3, 4 or 5 shooters per team. 8 can be rostered.
4 games per league night; each with a different opponent. If you only have 3 players per team, play 6 games per league night, each player playing each member of the other team twice.
Team League Fees: $14, $21, $28 or $35 depending on number of shooters
Players do not pay for playoff weeks.
Payouts are based on balls made during the session. Teams earn ball money based on balls pocketed. Cash payouts for top winners in the playoffs - amounts are determined by number of teams in the division.
Ball money is earned when your balls are pocketed - even if your opponent pockets it for you! Pocketing an opponent's ball does not affect your score or payout. Ball total accumulates throughout the session.
Trophies, plaques and / or cash will be awarded to the 1st place team of each session.
Player Rankings are determined by dividing the number of balls made by the number of games played; round up on .5 and round down on a .4. There is no cap on team rankings.
Ranks & handicaps are used during the regular session and in the playoffs.
Player rankings are established for each player after they have played 4 league weeks.
Player rankings will be a running total of the history of that player’s games and balls made through all the session/division games for the current and previous calendar years.
The League Office will keep score sheets on file to handle any questions or disputes.
Player Scoring is based on balls made. Each player receives one point per ball made of their suit (solids/stripes); including the 8 ball.
Points awarded to the losing player are figured out by how many of his/her balls were pocketed. If there is 1 ball left on the table, losing player would receive 6 points.
If there were 2 balls left on the table, losing player would receive 5 points and so on. Maximum number of points in any game is 15.
Team Scoring for each game requires only the final score; not safeties, innings, etc. Winning score is always 8 and the losing player score is 0-7 depending on number of balls off the table at game end.
After all players have played and the scores are recorded, total all of the scores for all players. The team that receives handicap points will add that number to their total. The team with the higher number wins the round.
5 round points are awarded each league match: Four (4) points for the shooting rounds and one (1) point for the totals round. 6 rounds with 3 player teams.
When the score is tied at the end of a round, each team receives 1/2 of a point.
Team Handicaps are figured out by adding all of the rankings of your players playing that week. Team that has the lower number will get a handicap of the difference for each round.
For the totals round, the lower team would get the handicap x 4. Example:
Team 1 |
Rank |
Team 2 |
Rank |
Sheila |
4 |
Amy |
4 |
Hoppy |
6 |
Billy |
5 |
Eric |
7 |
Tracy |
6 |
Oscar |
7 |
Jimmy |
6 |
Mitch |
7 |
Brad |
7 |
|
31 |
|
28 |
Team 1 has a total of 31 and team 2 has a total of 28. Team 2 would be award 3 additional points each round for the shooting rounds. Add all shooting round handicap points for the totals round.
A maximum of 5 round points is available to be won each week; 7 with 3 player teams. Each team gets 1 point for each round they win. Each team gets 1/2 point for rounds that end in a tie.
8-Ball Score sheet samples can be seen here.
8-Ball Rules Download. Click on the link. You will be taken to the .pdf version of the 8-Ball Rules. Depending on your browser, you may be able to:
RIGHT click on that .pdf, or FILE, SAVE AS and save the document to your computer. Or you may be able to print the rules from that page. If you can not get it, contact us for assistance.
We will be glad to send to you via email.
8-Ball Rules Updated August 19, 2017
Rules posted on this web site take priority over printed rule books due to updates since the rule book was printed.
8
Ball Rules |
1.0 |
Score Sheets |
1.1 |
Preparing roster.
When preparing your score sheet for match or tournament play, each team will fill in the players' names shooting in the match.
Your lineup will then be made available to the other team to complete the roster for the night. After you show your roster to the other team, players cannot be added or switched.
Special situations may be addressed by the division rep or league operator if changes are necessary. |
1.2 |
Unranked
players.
When playing a new / unranked player, leave the handicap box by their name blank. Match is played as normal with no handicap totals on the score sheet (see 1.2a). |
1.2a |
After
a new player has played (4) matches, their rank is
established. The
office will enter retroactive for previous unranked
matches and total the scores accordingly. If for whatever reason an unranked player does not
complete 4 weeks of play, their 1, 2, or 3 played matches
will be addressed by the division rep or league operator
for ruling on scoring those matches before playoffs. |
1.3 |
5 Player score sheets.
Players are placed on the roster according to rank; lowest to highest. When playing a new / unranked player, that player will be placed last on the score sheet.
Match is played as normal with no handicap totals on the score sheet. |
1.3a |
2, 3 or 4 Player score sheets.
Players
are placed on the roster with no restriction to placement;
including a new / unranked player. Match is played as
normal with no handicap totals on the score sheet. |
1.4 |
At the end of the match, write
down the totals BEFORE handicap points are to be awarded. If unranked players are on the sheet, you are done. If
no unranked players are on the sheet, add handicap points,
then totals after handicap. |
|
|
2.0 |
Adding New Players |
2.1 |
No team can roster
a player (to be active) after the 4th week of a session
without approval from the league office. The captain (or
team member if captain is not available) must contact the
division rep; who may contact the league operator for
assistance. This is on a situation dictates basis. A team
with enough players will probably not be allowed to add
players after the 4th week. A hardship situation could be
an exception. Players
added after the 4th week may or may not be eligible to
play in the playoffs. Situation dictates and would need to
be discussed with League Rep or Operator. Teams may add players at any time in order to have
them available for next session. |
2.1a |
If you are in
doubt of an opponent’s eligibility, do not create a
disturbance or attempt to stop the match. You should speak
with the opposing captain first, then the division rep. If necessary, you may
contact the league operator. If the division rep or league operator cannot
be reached, play the match. If the player was
not eligible it could result in forfeit of all games for
that match for using an illegal player. |
2.1b |
Players must play
at least 4 weeks in the regular session to be eligible for
the playoffs. The required number of matches may changed based on certain situations. |
3.0 |
Racking &
Breaking |
3.1 |
Racking the
balls. The apex ball is placed on the foot spot & the
eight ball is placed in the center of the rack. The bottom two corners must have one each stripe
& solid. No
other standing requirements for ball placement except as
explained in 3.1a
below. |
3.1a |
The balls must be racked as
tightly as possible; each ball should be touching
adjoining balls. Refrain from tapping object balls as
respect to the table owner. The shooter may request a
re-rack to meet their satisfaction. If the shooter
requests a particular ball on the apex (other than the
8-ball), person racking will comply. If agreed by both
players, the shooter may rack for themselves. |
3.1b |
The BLA encourages using the
'Magic Rack' or similar products if in good
working order and, if available, may be used if requested by the person racking or the person breaking. |
3.2 |
Break
shots. The following are the requirements of a legal break. Either are acceptable.
1. 4 object balls either contact a rail or cross the head string or combination of the two.
2. Any object ball pocketed. |
3.2a |
The shooter gets a
second attempt at a legal break if the first try is not
successful. If
the player does not make a legal break on the 2nd try, the
player who racked would then have the option to break or have the shooter break again. |
3.2b |
The game is not
started until the cue ball contacts the apex ball or one of the balls immediately behind the apex ball. If the cue ball is deflected before contacting the required ball, this does not count as a break attempt for the
shooter. |
3.2c |
If a player
miscues while breaking, and the cue ball doesn’t give
the player a legal break, there is no penalty; even if the
shooter scratches. |
3.3 |
Making the 8-ball
on the break is not a win. The person breaking the
rack has two options on how to continue: |
3.3a |
1. Re-rack and the
same person break again; no score is awarded.
2. Spot the eight ball and continue the game with cue ball in current position. |
3.3a1 |
If the shooter makes the 8-ball on the break and scratches or the cue ball or 8-Ball jumps off the table, it is not a loss of game; it is a loss of turn. The opponent will gain control of the cue ball with three options: spot the 8-Ball and accept the cue ball behind the head string, re-rack and break, or have the same person break. |
3.3a2 |
Other than the break, if the 8-Ball comes to rest other than on the playing surface or in a pocket, it is a loss of game for the shooter. If the cue ball 'jumps' the table, it is played as a scratch. |
3.4 |
Rack and break is alternated
between the home & visiting teams by rounds. Score sheets identify who will rack or break. |
3.5 |
After a scratch on the break,
if the incoming player places the cue ball forward of the
head string and prepares to shoot, any player from either
of the two competing teams may inform the shooter. After
the shot, there is no recourse. |
4.0 |
Determining Suit |
4.1 |
Table is always open after the
break regardless of object balls made. Suit is not
determined by the break. Suit is only decided after a
player calls and pockets a ball on a legal shot. Players
suit of balls may be determined by legally pocketing a
called ball; including a called safety. IE: If shooter
calls a ball & pocket and calls safety, the shooter
retains the suit of the ball pocketed on the legal shot. Shooter may call safety only
without retaining suit. Inform opponent of your intentions. |
4.2 |
When the table is open,
players may combo a stripe to a solid or vice versa to
determine suit. After suits have been determined, you
must hit your ball before any other ball or it is a foul.
Combo shots using opponent's ball or the 8-ball are legal
as long as you hit your ball first. |
4.3 |
The 8-ball is not neutral and
cannot be used as the first ball in any combination. This
would result in ball-in-hand for opponent. |
|
|
5.0 |
Legal Shots & Pocketed
Balls |
5.0a |
Legal shots require the cue ball be struck only with the cue tip. Contacting the cue ball with anything else is a foul. |
5.1 |
A legally pocketed ball requires a player to identify a ball and a pocket. Caroms,
kisses, or other legal actions do not need to be
called. If a player calls a ball in a pocket and it caroms
off another ball but still goes in the called pocket,
player has made a legal shot and remains at the table; unless player called safety before shooting. If
the shot is anything other than straight in obvious, make
sure your opponent is aware of what ball and pocket you
are calling. If the shot is obvious, there is no need
to call it; even on the 8-Ball. You should be specific on the pocket when anything
other than straight in is your call;
including a bank shot, a difficult carom, or otherwise
trying for a not obvious straight in shot. |
5.2 |
A ball is considered pocketed if it drops off the table into a pocket and remains there.
If a ball re-bounds from a pocket and comes to rest on the table, it is not a pocketed ball. In the (strange) event a previously pocketed ball were to be caused to return to the playing surface,
this ball would be returned by hand to the pocket and replace other balls contacted by the previously pocketed ball. Inform opponent first. |
5.3 |
A legal shot
requires shooter to make a legal hit on any of their
object balls; then after the cue ball contacts your object
ball, any ball must touch a rail or be pocketed or the
shot is a foul. A rail first kick shot is acceptable but contact with a rail or pocketing a ball must happen after contacting your object ball. Pocketing a ball (yours or your opponents)
other than the called ball is not a foul, but your turn is
over. If shooter does not pocket the called shot, any of
their suit of balls pocketed are returned to the table and
spotted. Opponents would stay down. Pocketing a ball
(yours or your opponents) in addition to your called ball
is acceptable and you remain at the table. It does not
matter if your called ball falls first or not. |
5.3a1 |
It is not a foul if the shooter does not hit the designated ball first. IE: If the shooter is aiming at a ball in their suit and misses the called ball but
first contact is with another ball in their suit and after contact any ball is pocketed or contacts a rail, it is not a foul.
|
5.3a2 |
If a player fouls anytime during a shot, any of the shooter's suit of balls made on the shot will be returned to the table and spotted. Any of their opponents suit of balls pocketed on a foul shot will remain pocketed.
It is up to the player or the opponent to remember the ball(s) need to come up and be spotted. Any player from either team is allowed to say so.
This must be done before shooters turn is complete and opponent takes a shot.
|
5.4 |
Players must have
at least one foot in contact with the floor when shooting or
the shot is a foul and ball in hand is awarded to the
opponent. This rule does not apply to a handicapped person
IE: sitting in a wheelchair. |
5.5 |
Frozen
balls. When the object ball you are shooting is frozen to
a rail, one of four things must happen after the cue ball
contacts the frozen object ball:
1. The frozen ball being pocketed.
2. The frozen ball contacting any other rail after becoming un-frozen from the rail.
3. The cue ball contacting any rail.
4. Any other ball contacting a rail or being pocketed (cue ball being pocketed is a foul).
|
5.5a |
If neither of these four things happen, it is a foul. |
5.5b |
The shooter or opponent may request verification if ball is frozen or not. |
6.0 |
Fouls |
6.1 |
All fouls will
result in ball in hand being awarded to the opponent. Ball in hand means the incoming shooter may place
the cue ball anywhere on the table (with the exception of
touching another ball) and shoot in any direction. There is no requirement to shoot 'behind the
line' or shoot only at balls 'in front
of the line' in order to be a legal shot (except
after a scratch on the break which requires shooter to
shoot from behind the head string to outside of the head
string before making contact with a ball). |
6.1a |
Examples of fouls:
1. Anytime the cue ball comes to rest other than on the playing surface.
2. Cue ball fails to make contact with your suit of balls before contacting another ball.
3. Failure to pocket a ball or contact a rail after contacting your suit of balls.
4. Touching the cue ball other than ball in hand.
5. Touching an object ball with the cue ball or your hand when placing the cue ball during ball in hand.
6. Using the cue tip or ferrule when placing the cue ball during ball in hand.
7. Incidental contact with the cue ball by an accidentally 'bumped' ball, bridge, chalk, or other item. Does not apply to non-cueball incidents.
8. Anything impeding the cue ball while it is rolling (hand, stick, bridge, chalk, etc) is a foul and ball in hand is awarded to the opponent.
This does not apply to 'outside interference' not within the shooters control.
9. In the event an object has come to rest on the playing surface during a game and makes contact with the cue ball (chalk or any other item), Anyone can call attention to it before the player shoots.
10. Shooting a shot before all balls have come to a complete stop. |
6.2 |
There is no 3
consecutive foul rule. |
6.3 |
When a shot comes
up that seems likely to lead to controversy, before the shot, either team may request another BLA member to judge the legality of the shot. Both players must agree on the judging person.
The decision of the person watching the shot is final. |
6.3a |
Cell phones with the slow motion camera option is very helpful in close calls which would be difficult to see with the naked eye.
|
6.3b |
If no team requested someone
to judge a shot, the judgment will go in favor of the
shooter. |
7.0 |
Scoring |
7.1 |
Shooter gets one
point for each ball made on a legal shot. |
8.0 |
Safety / Defensive
Shots |
8.1 |
Safety/Defensive shots are legal. You may call a safety or defense before you shoot a shot.
After the shot, your turn at the table is over whether you make a ball or not. It is legal to call safety or defense and deliberately pocket a ball of your suit.
Incoming player will play the cue ball from its current position (unless the cue ball is off the table IE: Scratch).
When the table is open, you can call a ball & pocket as a safety shot and retain the suit of the called ball; either solids or stripes. |
9.0 |
Slopped Shot |
9.1 |
A 'Slopped' shot
is a pocketed ball not being called. Shooters slopped
balls will be spotted; opponents will remain pocketed. If
a player makes a called shot, additional pocketed balls
remain pocketed. |
10.0 |
Jawed Balls |
10.1 |
'Jawed balls' are balls locked together in the opening of the pocket and contacting both sides of the pocket
(may be past the slate or not) but have not fallen into the pocket. These balls are considered pocketed.
When balls are 'jawed', player will first inform opponent and, if necessary, get someone to verify, then unlock them by hand and allow them to fall into the pocket.
The result of those two balls being pocketed determines if the shooter remains at the table. It is the same as if those two balls followed each other into the pocket.
If there is 'daylight' between the balls, or between the ball & rail, the balls are not considered jawed. You may ask a league player from another team to assist if necessary. |
11.0 |
Jumped Balls
(Not to be confused with a legal Jump Shot) |
11.1 |
The term ‘jumped ball’ here refers to a ball coming to rest other than on the table or in a pocket.
If a shooter causes a jumped object ball during a rack, it is not a foul. If the shooter pockets their called ball and a ball is jumped, they have made a legal shot and will remain at the table.
A jumped cue ball is the same as a scratch.
If a stripe or solid is jumped off the table, the following rules will apply: |
11.2 |
1. If the shooter jumps their ball, it is spotted.
2. If the shooter jumps the opponents’ ball it is pocketed and the opponent receives credit for the ball.
3. If the table is open, jumped balls will be spotted (alternate suits).
4. If the shooter pockets their called ball and a ball is jumped, they made a legal shot and will remain at the table. Jumped balls will be pocketed or spotted depending on whose ball it is.
5. A jumped 8-ball is a loss of game; except on the break. |
12.0 |
Timeouts |
12.1 |
Any player on a shooters team can call a timeout at anytime a timeout is still available for the shooter.
It is the shooters decision if they wish to accept the called timeout; The shooter can accept the timeout or deny it. There is no requirement for the person calling the timeout to also be the coach.
The shooter can request the timeout from any player on their team. |
12.1a |
Players rated 5 and below are allowed 2 timeouts per rack. Players rated 6
and above are allowed 1 timeout per rack. Unranked players are allowed 2 timeouts per rack. |
12.2 |
The coach does not
have to be the same for the entire match. Each player can
call his/her own coach. |
12.3 |
When a timeout is
called, the coach may talk to other team mates BEFORE
speaking with the shooter but only one person may speak with the shooter. Timeouts should be no longer than two minutes. |
12.4 |
When a coach
leaves the playing area the timeout is over. No further conversation allowed. |
12.5 |
When calling a timeout with ball in hand, the player (not the coach) must be the last one to set the cue ball on the table. A coach is never allowed to set the cue ball up for a shot. The coach is, however, allowed to set the cue ball where they suggest the shooting player shoot it from. The shooting player must pick up the ball and place it back on the table before the shot or it is a foul and ball in hand is awarded to the opponent. |
12.6 |
Items may not be
used as 'aiming points' IE: placed on the rail
for the shooter to shoot at a particular spot. The coach may physically touch a spot on the rail
where the shooter should aim as long as no type of mark is
left on the cloth. Violations
will result in ball in hand for the opponent. |
12.7 |
It is not a
timeout for a player to stop to ask a rule question.
Opponent should be informed of the question. |
13.0 |
Double Hit or Push
Shots |
13.1 |
These are not
legal and will result in a foul called giving ball in hand
to opponent. When
the cue ball is touching or close to touching the object
ball, if the player shoots into the cue ball and
the cue ball immediately trails the object ball, the shot
is a foul and ball in hand is awarded to the opposing
player. This is not a 'follow' shot conducted
with shooting the top of the cue ball for the purpose of
position. The
difference is the cue ball trailing the object ball; moving 'together' in similar direction. |
14.0 |
Tie Breaking
Procedures |
14.1 |
A tie is acceptable during the session weeks.
In the playoffs, if the final score is tied after all rounds, the tie breaking procedures will be as follows: |
14.1a |
The
highest ranking players of the same rank from each team
play a single game (one rack). Flip (or lag if agreed) for the break. The winner wins the tie breaker. |
14.1b |
If the breaker has a break & run, the opponent has a chance to then break & run for a tie. If this happens, these two players play the tie breaker again just as before; reverse first break. |
14.1c |
If there are not two equally ranked players, the highest ranked players from each team will play with the lower ranked player receiving the handicap difference. |
14.1d |
4. If there are not two equally ranked players, the two
highest ranked players from each team will play with the
lower ranked player receiving a handicap difference of the
two players. |
15.0 |
Late or Absent
Players |
15.1 |
Late players.
If a team knows a player will arrive late, teams should notify opponents and play around that player until he or she arrives. If the missing player is not there within a reasonable time,
the Ghost Player rule below may apply or you may opt to do make-ups when a player is available. In some tournaments or any playoff match, late players are not eligible. The two team captains
may agree to play past the tardy player then allow them to catch up after their arrival.
|
15.1a |
In the playoffs or
tournament,
players are allowed 10 minutes after scheduled match time.
If the player is not there within 10 minutes, their games
will be recorded [0-8] loss. That players' opponents would
be awarded full points for each of the games missed by the late player.
Teams short of full roster of players in the
playoffs may play with the players in attendance but the
absent players will receive zero points for their games.
'Ghost Players' are not allowed in the playoffs. |
15.2 |
Absent
players. With 5 players shooting. If a team is short a player for
the league night, each of the other shooting players will
play one extra game for the night. Player 1 would play
their extra game in round 1, player 2 in round 2, and so
on. The ranking of the ghost player will be an average of
the present players rankings. In a 5 on 5 modified session, the opposing team will pick the player for the last GHOST game. GHOST play is allowed only 4 times per session. |
15.2a |
With 4 players
shooting. If a team is short a player for the league night, the three players present will play one extra game for the night, and one player will play two extra games. Player 1 would play their extra game in round 1, player 2 in round 2, and player 3 in round 3. The opposing team has the choice of which player plays the 4th round. The ranking of the ghost player will be an average of the present players rankings.
Note: The BLA office would like to avoid games being forfeited, but sometimes this cannot be avoided. Makeup matches are acceptable and encouraged when necessary. If a forfeit is necessary, the team captain should notify the League Rep or League Office. League fees are still required for forfeited matches.
|
15.3 |
Makeup matches are allowed and encouraged when necessary.
Notify the league office or division rep as soon as possible. This match must be made up before the end of the current session.
A makeup match may, in certain situations, be conducted in conjunction with a scheduled league match.
If the two teams cannot agree on a makeup date, they will notify the division rep or league operator as soon as possible for assistance. |
15.4 |
Missed matches, without advance notification, will result in a forfeit. If a team will miss a scheduled match, it is your responsibility to let the other team know in advance.
When a team does not show up and does not give the other team advance notice, it is a forfeit. Points go to the opposing team.
Ball count will be paid to the present team (based on team average) but will not count towards player handicap rating. Both teams are still responsible to pay the weekly league fees.
When your team will miss a match, inform your Division Rep as early as possible. Traveling teams: it is also your responsibility to inform your host location of the planned missed match. |
|
|
16.0 |
Spotting Balls |
16.1 |
When spotting balls, they shall be placed on the table along the 'short string' after shooters turn is complete. The short string refers to the foot side of the foot spot on an imaginary line running
through the center of the table from the head rail to the foot rail and intersects the head spot, center spot, and foot spot (even if the spots are not identified).
The foot side runs from the foot spot to the foot rail along this imaginary line. A single ball is placed on the foot spot. If more than one ball is to be spotted,
they are placed along the short string in alternating stripe/solid order (shooters suite first), beginning on the foot spot and advancing toward the foot rail.
When spotting balls, they should be frozen to previously spotted balls and/or interfering balls. When balls on or near the foot spot or short string interfere with the spotting of balls, the
balls to be spotted are placed on the short string as close as possible to the foot spot without moving the interfering balls. Spotted balls are to be placed frozen to such interfering balls (or as close as possible if the
felt is damaged and will not allow for the ball to be frozen), except when the cue ball is interfering. Balls to be spotted against the cue ball are placed approximately 1/8 to 1/4 inch from the cue ball. If there is
insufficient room on the short string between the foot spot and the foot rail cushion for balls to be spotted, such balls are then placed on the 'long string' in front of the foot spot (between foot spot
and head rail) as near as possible to the foot spot and in the same order as if they were spotted 'behind' the foot spot. |
17.0 |
Jump & Masse
Shots |
17.1 |
Jump and Masse
Shots are legal; based on the facility house rule. There is no restriction on how high a player can hold their back hand on the cue stick. |
18.0 |
Miscellaneous |
18.1 |
All players must be at least
18 years of age to play a league match; or accompanied by their parent or legal guardian. NOTE: No money will be paid to a person under the age of 18.
Prize money won by a minor will be given to the legal guardian of the underage person. |
18.2 |
Practice
time. Practice or 'Warm-up' time should always be allowed prior to a league match or tournament.
This is generally a minimum of 1/2 hour prior to start of the match. |
18.3 |
There is no requirement to call pocket for any ball, including the 8-ball, on a straight in shot.
If other than a straight in shot, the shooter is responsible to make sure your opponent is aware of what pocket you’re intending on making the ball.
If the shot is anything other than straight in, make sure your opponent is aware of what ball and pocket you are calling. A straight in 8-Ball shot is not required to be called or marked. |
18.4 |
Making the 8-Ball out of turn
or scratch when shooting the 8 ball is a loss of game. |
18.5 |
A 'shot' is not
complete until all balls on the table have come to a stop. Player should not shoot while any ball is still in
motion. If this happens, it is a foul and ball in hand is
awarded to the opponent. |
18.6 |
Any player on the two
competing teams seeing an infraction can say so. Note: If you are not on those two teams, you should not get
involved unless requested to do so as in watching a shot,
etc. |
18.7 |
When a players turn is over, they must move away from the
table and not return to the playing area until it is their turn again. This includes picking up the chalk or replacing it on the table (player may pick up their personal chalk). When your shot is over, leave
the playing area and remain clear as a courtesy to your opponent. Playing area is defined as the area between the tables, or approx. 5ft in either direction from the table if there is no adjoining table. Location layout may
dictate exceptions. |
18.7a |
When it is your turn to approach the table, you must wait until your opponent has left the playing area.
You are not allowed to approach the table just because your opponent has missed their shot. |
18.7b |
In reference to 18.7 and 18.7a, more than once of either of these infractions per rack can be called and score a win for opponent.
This may only be called by the opponent in that particular rack, and only after warning the opponent on the first offense. Warning must be verbal and should be done so as to make the teams also aware of the warning.
Offending player will be scored for balls made at the time of the call. These actions can be considered 'sharking' and are not acceptable. |
18.8 |
If, while a player is shooting, the opposing player does anything that could be viewed as conceding the game, the shooting player wins with no need to complete their shot.
This sometimes happens when a player is shooting the 8-Ball or some of the last balls leading up to the 8-Ball. Some examples are (but not limited to):
1. Breaking down their stick.
2. Reaching into a table pocket.
3. Extending a hand in a handshake pose.
4. Putting anything on the table.
5. Saying anything to indicate conceding the game.
This must be witnessed by the opposing player; not a team mate or captain.
Player conceding would get credit for the pocketed balls of their suit. If the shooting player continues to shoot, the game is still on and not conceded.
|
18.9 |
Each team captain is responsible to the league for insuring the league fees are paid during each league match. The
total amount is due for the team regardless of number of players present. |
18.10 |
The league will not score
stalemated games. It is understandable, at times, with the
position of the balls, it may be risky for either player
to attempt a shot or attempt a break out shot. Players are
allowed to give ball in hand to each other without
shooting. In this situation, if neither player is wiling to
shoot, re-rack and play the game over with; the same
player breaking in the re-rack. Players need to verbally agree to a re-rack. |
18.11 |
The cue ball is live at all
times. If you purposely touch the cue ball while it is moving on the table or falling off the table into a pocket, during a game, it is a loss of game. This does not apply to accidental contact; which is a foul - not a loss of game. |
18.11a |
If the cue ball or object ball(s) need to be cleaned during a game, this is permissible when following these guidelines: Notify your opponent.
The two players must agree on who will clean the ball, and how the ball position will be marked for replacement.
The BLA Office has access to get a professional ball marker and anyone in the league can obtain these from the office. You may use your own marker if approved. |
18.11b |
Exception to cleaning a ball during a game: When either cue ball or object ball are in a situation where clearance for a shot is very close or objectionable.
Improper replacing of the cleaned ball could make a difference on the clearance. When this happens, cleaning a ball is not an option. |
18.12 |
The position of a ball is
judged by where its base or center rests. This applies for
the cue ball as well as object balls. |
18.12a |
If a ball is sitting on the
head string, it is playable as it is not officially 'behind' or 'over' the head string. |
18.13 |
If a player accidentally moves an object ball they must notify the opposing player.
Opponent has the option to move ball back to its original spot, allow the shooter to move it back, or leave it as it sits. If the shooter moves the ball back without
permission from the opponent, it is a foul. Any player from the two competing teams can identify an infraction.
If a player touches a moving object ball, the oponent will determine where the ball would have stopped; within reason.
|
18.14 |
If the balls are moved (or a
player is bumped such to directly affect play) by a
non-player during the match, the balls shall be replaced
as near as possible to their original positions
immediately prior to the incident, and play shall resume
with no penalty on the player affected. If the balls
cannot be restored to their original positions, restart
the game with the original player breaking. |
18.15 |
If a game is accidentally
started out of order, it does not count; even if you are to play the person later. The affected players may agree to override this rule.
It is legal and acceptable to purposely play around late or missing players if agreed by players on both teams. |
18.16 |
If a player mistakenly starts to shoot the wrong suit of balls, the opponent should point out the potential error about to happen but is not a requirement. If the shooter hits the wrong suit of balls,
it is a foul. If the shooter pockets the ball, the opponent may allow the shooter to continue shooting the wrong suit until deciding to call the foul. If the shooting player realizes the error,
and returns to shoot the correct suit of balls - and legally contacts one of them before the opponent calls foul, or by finishing the wrong category of balls and legally contacts the 8-ball before the opponent
calls a foul, the shooter then has legal possession of the balls they are now shooting. The opponent must call the foul before the shooter returns to the original suit and legally contacts one or before the shooter
pockets the remaining balls of the wrong suit and legally contacts the 8-ball. Once a player makes legal contact with the 8-ball on a legal shot, the player assumes control of that suit and can win the game by pocketing the 8-ball.
If the sitting player does not call a foul before the shooters turn ends, and subsequently contacts the wrong suit, both players will assume the new suit of balls for the remainder of the game.
Before any foul has occurred, the shooter also may avoid penalty by asking the opponent which suit of balls is theirs. The opponent must tell the truth.
|
18.17 |
On any dispute, the players of the rack have the first option to settle the dispute.
If they can not come to an agreement, go to the coaches and then the captains. If a situation arises which is not covered in these rules, the Division Rep or League Operator (or their appointed representative)
has the position to make a judgment on the situation and holds final judgment. It is our intention to maintain a fun & fair league. We will do what we can do to make sure you are treated with Fairness and Respect.
Hopefully all the bases have been covered in these rules. If not, someone has to make a final judgment when necessary. Thank you for your support! |
8-Ball questions from players (and answers)
Q: If you hit your opponents ball first and make a ball, does that ball stay down?
A: Balls from your suit of balls would be returned to the table and be spotted; balls from your opponents suit of balls would stay down. Your opponent would receive ball in hand.
9 Ball Structure
These rules are generalized for the BLA. Certain divisions may have amendments based on variables. IE: Coin Op tables would not allow for spotting of balls.
Any local changes will be posted on the web page for that particular division.
Please note: New players will usually learn the rules and operation of the BLA by experienced members. Rules are posted here for the purpose of reference.
If you have questions, contact your division rep or the league office.
Basics
2 or 4 players per match (6 can be rostered).
Players play 8 games per league match. 16 if 2 person teams.
Player plays each player from opposing team.
Team League Fees: $14 or $28 depending on number of shooters
Players do not pay for playoff weeks.
Payouts are based on team performance on the table. Teams earn money for balls made by your players; accumulated for the session. There is also playoff money to be won.
Playoff prize money is based on the number of teams in the division. Trophies or plaques will be awarded to the 1st place team of the regular season. Cash paid for playoffs.
Player Ranking is determined by balls made divided by matches played. No cap for player rankings. Ranks & handicaps are used during the regular session and in the playoffs.
Player Scoring: Players get credit for balls made and identified on score sheet. No requirement to track innings or safeties.
Team Scoring will be totaled for shooter, rounds, & teams then recorded on the score sheet. Score for the teams can be anywhere between .5 (half point) up to 4. A tie in a round would give each team 1/2 point.
Team Handicaps are figured out by adding the ranking of the players shooting for your team. Team with lower number receives a handicap of the difference in each of the four rounds. Example:
Home |
Rank |
Visitors |
Rank |
Player 1 |
3 |
Player 5 |
4 |
Player 2 |
3 |
Player 6 |
4 |
Player 3 |
4 |
Player 7 |
6 |
Player 4 |
4 |
Player 8 |
6 |
|
14 |
|
20 |
Home team has 14. The visiting team has 20. The home team would be awarded 6 handicap points in each of the four shooting rounds. After handicap points are added in, the team with highest number wins the round.
9-Ball Score sheet samples can be seen here.
9-Ball Rules Download. Click on the link. You will be taken to the .pdf version of the 9-Ball Rules. Depending on your browser, you may be able to:
RIGHT click on that .pdf, or FILE, SAVE AS and save the document to your computer. Or you may be able to print the rules from that page. If you can not get it, contact us for assistance.
9-Ball Rules Updated August 19, 2017
Rules posted on this web site take priority over printed rule books due to updates since the rule book was printed.
9 Ball Rules |
1.0 |
Score Sheets |
1.1 |
Preparing score sheets.
When preparing your score sheet for match or tournament
play, each team will fill in the players names that will
be shooting for your team. Your lineup will then be made
available to the other team to complete the sheet for
the night. After you show your roster to the other team,
players can not be added, adjusted, or switched. Special
situations may be addressed. Check with the opposing
captain, division rep or league operator if changes are necessary. |
1.2 |
Unranked players.
When
playing a new / unranked player, leave the rank box
by their name blank. Unranked players can be placed in
either of the four positions for your team. Match is
played as normal with no handicap totals on the score
sheet (see next paragraph). |
1.2a |
After a new player has played (4)
matches, their rank is established. The office will
enter retroactively for previous unranked matches and
total the scores accordingly. If for whatever reason an
unranked player does not complete 4 weeks of play, their
1, 2, or 3 played matches will be addressed by the
division rep or league operator for ruling on scoring
those matches before playoffs. |
1.3 |
At the end of the match, write down the
totals BEFORE handicap points are to be awarded. If
unranked players are on the sheet, you are done. If no unranked players are on the sheet, add
handicap points, then totals after handicap. |
|
|
2.0 |
Adding New Players |
2.1 |
No team can roster a player (to be
active) after the 4th week of a session without approval
from the league office. The captain (or team member if
captain is not available) must contact the division rep;
who may contact the league operator for assistance.
This is on a situation dictates basis. A team with
enough players will probably not be allowed to add
players after the 4th week. A hardship situation could
be an exception. Players added after the 4th week may or
may not be eligible to play in the playoffs. Situation
dictates and would need to be discussed with League Rep
or Operator. Teams may add players at any time in order
to have them available for next session. |
2.1a |
If you are in doubt of an opponent’s
eligibility, do not create a disturbance or attempt to stop the match. You should speak with the opposing captain first, then the division rep. If necessary, you may contact the league
operator. If the division rep or league operator cannot be reached, play the match. If the player was not eligible it could result in forfeit of all games for that match
for using an illegal player. |
2.1b |
Players must play at least 4 weeks in
the regular session to be eligible for the playoffs. |
|
|
3.0 |
Racking & Breaking |
3.1 |
Racking the Balls. The 1 ball must be placed at the top of the rack (apex) and the 9 ball in the middle. |
3.1a |
The balls must be racked as tightly as
possible; each ball should be touching adjoining balls.
Refrain from tapping object balls as respect to the
table owner. The player breaking may request a re-rack
that meets their satisfaction. If agreed by both
players, the shooter may rack for themselves. |
3.1b |
The BLA encourages using the "Magic
Rack" or similar products if in good working order. |
3.2 |
Break shots.
The following are the requirements of a legal break. Either are
acceptable. |
3.2a |
1. 4 object balls either contact a rail
or cross the head string or combination of the two. |
3.2a1 |
2. Any object ball pocketed. |
3.2b |
The shooter gets a second attempt at a
legal break if the first try is not successful. If the
player does not make a legal break on the 2nd try, the
player who racked would then have the option to break. |
3.2c |
The game is not started until the cue
ball contacts the one ball sitting on the apex of the
rack. If the cue ball is deflected before contacting the
one ball, this does not count as a break attempt for the
shooter. |
3.2d |
If a player miscues while breaking, and
the cue ball doesn’t give the player a legal break,
there is no penalty; even if the shooter scratches. |
3.3 |
If the 9-Ball is made on the break, the
person that broke the rack has two options on how to
continue: |
3.3a |
1. Re-rack and the same person break
again; no score is awarded. |
3.3a1 |
2. Spot the nine ball and continue the
game with cue ball in current position and no point
being awarded for the nine being made on the break.
Additional pocketed balls are scored for the shooter. |
3.3a2 |
If the nine ball & cue ball are made
on the break, spot the nine and opponent is awarded ball
in hand. |
3.4 |
In each 2-Rack game, visiting team
always breaks first and home team always breaks the
second rack; no matter who won the first rack. |
|
|
4.0 |
Legal Shots |
4.0a |
Legal shots require the cue ball be struck only with the cue tip. Contacting the cue ball with anything else is a foul. |
4.1 |
Push out.
On the first shot after the break, the shooter may elect
to call a Push Out (also known as a Roll Out). This is
usually done when the shooter does not have a desirable
shot. On a push out, the shooter must shoot the cue ball
with their cue tip (normal shot) but no other contact is required by
the cue ball. Additional contact is acceptable including
pocketing a ball but that pocketed ball is now a dead
ball and would not be scored. Not contacting the lowest
numbered ball or a rail is not a foul on the push out so
ball in hand is not awarded. Any ball pocketed on a push
out stays down except the 9-ball, which would be spotted
on the foot spot immediately following the push out
shot. |
4.1a |
Following a push out shot, the incoming
player has the option to take the shot from the new
position or pass the shot back to the player who pushed
out. No matter who shoots next, on the shot immediately
following the push out, all rules apply. |
4.2 |
Legal shot.
A
legal shot requires the cue ball to first make contact
with the lowest numbered ball on the table and then
either pocket any numbered ball, or cause any ball to
contact a rail. A rail first kick shot is acceptable but contact with a rail or pocketing a ball must happen after contacting the lowest numbered ball. Combination and carom shots are allowed.
As long as the cue ball makes contact with the lowest
numbered ball on the table first, any balls pocketed are
credited to the shooter unless it was an un-called nine
ball. The
nine ball must be called in order to be credited to the
shooter.
In the case of a combination or carom shot causing
another ball to be pocketed, the next shot would then be
on the same lowest numbered ball. There is no
requirement to identify which ball will be pocketed
except the nine ball. Luck shots after a legal hit,
other than the nine ball, is considered a good shot and
credited to the shooter. Unless otherwise specified in
these rules, the game is over when the nine ball is
pocketed on a called shot. |
4.2a |
Calling the nine ball.
If shooter calls the nine ball on a combination or carom
shot, they have placed themselves in a "call
shot" situation. In this case, your only allowable
shot is the nine ball. Any other balls pocketed in
addition to the nine ball are credited to the shooter.
If the nine ball is not pocketed, any other balls
pocketed are dead balls and are not scored. |
4.2b |
Continuation shot.
Shooter
may pocket the nine ball on a legal hit combination or
carom shot without scoring or ending the game. Shooter
must inform your opponent of the call of a Continuation
Shot. Making the nine ball after calling a continuation
results in the nine ball being spotted on the foot spot
and the shooter continues shooting with cue ball in
current position. |
4.2c |
A ball is considered pocketed if it drops off the table into a pocket and remains there. If a ball re-bounds from a pocket and comes to rest on the table, it is not a pocketed ball. In the (strange) event a previously pocketed ball were to be caused to return to the playing surface, this ball would be returned by hand to the pocket and replace other balls contacted by the previously pocketed ball. Inform opponent first! |
4.2d |
Accidentally pocketing the nine ball requires the nine ball to be spotted with no score for the accidentally pocketed nine ball. The shooter remains at the table with cue ball in position. A safety may be called when pocketing the nine ball ending the shooters turn at the table. Opponent accepts cue in position to continue the game. |
4.3 |
Players must have at least 1 foot in
contact with the floor when shooting or the shot is a
foul and ball in hand is awarded to the opponent. This
rule does not apply to a handicapped person IE: sitting
in a wheelchair. |
4.4 |
Frozen balls.
When the object ball you are shooting is frozen to a
rail, one of four things must happen after the cue ball
contacts that frozen object ball: |
4.4a |
a. The frozen ball being pocketed. |
4.4b |
b. The frozen ball contacting any
rail after becoming un-frozen from the rail. |
4.4c |
c. The cue ball contacting any
rail. |
4.4d |
d. Any other ball contacting a rail
or being pocketed. Cue ball being pocketed is a foul. |
4.4e |
If none of these happen, it is a foul. |
|
|
5.0 |
Fouls |
5.1 |
All fouls will result in ball in hand
being awarded to the opponent. Ball in hand means the
incoming shooter may place the cue ball anywhere on the
table (with the exception of touching another ball) and
shoot in any direction. There is no requirement to shoot
"behind the line" or shoot only at balls that
are "in front of the line" in order to be a
legal shot. |
5.1a |
Examples of fouls: |
5.1a1 |
Anytime the cue ball comes to rest other
than on the playing surface. |
5.1a2 |
Failure to cause the cue ball to make
contact with the lowest numbered ball first. |
5.1a3 |
Failure to pocket a ball or contact a
rail after contacting the lowest numbered ball on the
table. |
5.1a4 |
Touching the cue ball other than ball in
hand. |
5.1a5 |
Touching an object ball with the cue
ball or your hand when placing the cue ball during ball
in hand. |
5.1a6 |
Using the cue tip or ferrule when
placing the cue ball during ball in hand. |
5.1a7 |
Incidental contact with the cue ball by
an accidentally "bumped" ball, bridge, chalk,
or other item. |
5.1a8 |
Anything that impedes the cue ball while it is rolling (hand, stick, bridge, chalk, etc) is a foul and ball in hand is awarded to the opponent. This
does not apply to "outside interference" that
is not within the shooters control. |
5.1a9 |
In the event an object has mistakenly fallen onto the playing surface during a game (chalk or other item), anyone can call attention to it before the player shoots. |
5.1a10 |
Shooting a shot before all balls have
come to a complete stop. |
5.2 |
There is no 3 consecutive foul rule. |
5.3 |
When a shot comes up that seems likely
to lead to controversy, before the shot either team may request another
BLA member to judge the legality of the shot. Both
players must agree on the judging person. The decision
of the person watching the shot is final. |
5.3a |
If no team requested someone to judge a
shot, the judgment will go in favor of the shooter. |
|
|
6.0 |
Scoring |
6.1 |
Shooter gets one point for each ball made on a legal shot. The exception is: You must call the nine ball. If the shot is a straight in obvious shot, there is no need to call it. Anything other than straight in needs to be called. If the nine ball is accidentally pocketed without being called, even if on a legal hit, the nine ball is not scored and will be spotted. Cue ball remains in position and the game continues. Making the nine ball without calling it is not a foul. If made on a legal hit, shooter remains at table after spotting nine ball except on a called safety. |
|
|
7.0 |
Safety / Defensive Shots |
7.1 |
Safety/Defensive Shots are legal. If you
call a safety or defensive shot you automatically
forfeit your next shot unless you make a ball. Because
this is not a call your shot game, pocketed ball (other
than the cue ball) are credited to the shooter and that
shooter remains at the table. After a safety, incoming
player will play the cue ball from its current position
except on a scratch. |
|
|
8.0 |
Jawed Balls |
8.1 |
"Jawed balls"
are balls that are locked together in the opening of the
pocket (may be past the slate or not) but have not
fallen into the pocket. These balls are considered
pocketed. When balls are “jawed”, player will
unlock them by hand and allow them to fall into the
pocket. Inform opponent first. The result of those two balls being pocketed
determines if the shooter remains at the table. It is
the same as if those two balls followed each other into
the pocket. If there is 'daylight'
between the balls, or between the ball & rail, the
balls are not considered jawed. You may ask a league
player from another team to assist if necessary. |
|
|
9.0 |
Timeouts |
9.1 |
Any player on a shooters team can call a timeout at anytime a timeout is still available.
It is the shooters decision if they wish to accept the called timeout. The shooter can accept the timeout or deny it. There is no requirement for the person calling the timeout to also be the coach.
The shooter can request the coach from any player on their team. |
9.1a |
Players rated 4 and below are allowed 2
timeouts per rack. Players rated 5 and above are allowed
1 timeout per rack. |
9.2 |
The coach does not have to be the same
for the entire match. Each player can call his/her own
coach. |
9.3 |
When a timeout is called, the coach may
talk to other team mates before speaking with the
shooter. Timeouts should be no longer than two minutes. |
9.4 |
When a coach leaves the playing area the
timeout is over. No further conversation allowed. |
9.5 |
When calling a timeout with ball in
hand, the player (not the coach) must be the last one to
set the cue ball on the table. A coach is never allowed
to set the cue ball up for a shot. The coach is,
however, allowed to set the cue ball where they suggest
the shooting player shoot it from. The shooting player
must pick up the ball and place it back on the table
before the shot or it is a foul and ball
in hand is awarded to the opponent. |
9.6 |
Items may not be used as "aiming
points" IE: placed on the rail for the shooter to
shoot at a particular spot. The coach may physically
touch a spot on the rail where the shooter should aim as
long as no type of mark is left on the cloth. Violations
will result in ball in hand for the opponent. |
9.7 |
It is not a timeout for a player to stop
to ask a rule question. Opponent should be informed of
the question. |
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10.0 |
Double Hit or Push Shots
(Not to be confused with a Push Out Shot) |
10.1 |
These are not legal and will result in a
foul called giving ball in hand to opponent. When the
cue ball is touching or close to touching the object
ball, if the player shoots into the cue ball
and the cue ball immediately trails the object ball, the
shot is a foul and ball in hand is awarded to the
opposing player. This is not a "follow" shot
conducted with shooting the top of the cue ball for the
purpose of position. The difference is the cue ball
trailing the object ball; moving 'together' in similar direction. |
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11.0 |
Tie Breaking Procedures |
11.1 |
A tie is acceptable during the session weeks but not in the playoffs. If the final score is tied, the tie breaking procedures will be as follows: |
11.1a
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The highest ranking players of the same rank from each team play two racks.
Flip (or lag if agreed) for first break; alternate break. Total points wins the tie breaker. |
11.1b |
If there are not two equally ranked
players, the two highest ranked players from each team
will play with the lower ranked player receiving a
handicap difference of the two players. |
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12.0 |
Late or Absent Players |
12.1 |
Late players.
If a team has a player that will arrive late, teams should notify opponents and play around that player until he or she arrives. Players who are late are expected to be there by the end of the 2nd round. If the missing player is not there by the end of the 2nd round, the Ghost Player rule below will apply. In some tournaments or any playoff match, late players are not eligible. See 12.1a. |
12.1a |
In the playoffs or tournament,
players are allowed 10 minutes after scheduled match
time. If the player is not there within 10 minutes, their
games will be recorded as a loss. That players'
opponents would be awarded 8 points for each of that
players' games missed. Teams that are short
players in the playoffs may play with the players in
attendance but the absent players will receive zero
points for their games. “Ghost Players” are not
allowed in the playoffs. |
12.2 |
Absent players.
If a team is short a player for the league night, the
three players present will play one extra round, in
order, as on the roster. This is known as the
"Ghost Player". IE: First player will play the
4th spot in round 1, second player in round 2, and third
player in round 3. The opposing team will pick which of
the three players will play the fourth spot in round 4.
Teams are still required to turn in full amount of money
for the league match. GHOST play is allowed only 4 times per session. Note: The BLA office would
like to avoid games being forfeited, but sometimes this
can not be avoided. Makeup matches are acceptable when
necessary. If a forfeit is necessary, the team captain
should notify the League Rep or League Office. League
fees are still required for forfeited matches. |
12.3 |
Makeup matches are allowed when necessary. Notify the league office or division rep as soon as possible. Situation dictates as to make up or forfeit missed matches and will be determined by the league office or division rep. This match must be made up before the end of the current session. A make-up match may, in certain situations, be conducted in conjunction with a scheduled league match. If the two teams cannot agree on a make up date, they will notify the division rep or league operator as soon as possible for assistance. |
12.4 |
Missed matches, without advance notification, will result in a forfeit. If a team will miss a scheduled match, it is your responsibility to let the other team know in advance. When a team does not show up and does not give the other team advance notice, it is a forfeit. Points go to the opposing team. Ball count will be paid to the present team (based on team average) but will not count towards player handicap rating. Both teams are still responsible to pay the weekly league fees.
When you will miss a match, inform your Division Rep as early as possible. Traveling teams: it is also your responsibility to inform your host location of the planned missed match. |
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13.0 |
Spotting Balls |
13.1 |
When spotting balls, they shall be
placed on the table along the "short string"
after shooters turn is complete. The short string refers
to the foot side of the foot spot on an imaginary line
running through the center of the table from the head
rail to the foot rail and intersects the head spot,
center spot, and foot spot (even if the spots are not
identified). The foot side runs from the foot spot to
the foot rail along this imaginary line. A single ball
is placed on the foot spot. If more than one ball is to
be spotted, they are placed along the short string,
beginning on the foot spot and advancing toward the foot
rail. |
13.1a |
When balls on or near the foot spot or short string interfere with the spotting of balls, the balls to be spotted are placed on the short string as close as possible to the foot spot without moving the interfering balls. Spotted balls are to be placed frozen to such interfering balls (or as close as possible if the felt is damaged and will not allow for the ball to be frozen), except when the cue ball is interfering. Balls to be spotted against the cue ball are placed approximately 1/8 to 1/4 inch from the cue ball. If there is insufficient room on the short string between the foot spot and the foot rail cushion for balls that must be spotted, such balls are then placed on the "long string" in front of the foot spot (between foot spot and head rail) as near as possible to the foot spot and in the same order as if they were spotted "behind" the foot spot. |
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14.0 |
Jump & Masse Shots |
14.1 |
Jump and Masse Shots
are legal; based on the facility house rule. There is no
limit on how high a player can hold their back hand on
the cue stick. |
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15.0 |
Jumped Balls
(Not to be confused with a legal Jump Shot) |
15.1 |
The term ‘jumped ball’ here refers
to a ball coming to rest other than on the table or in a
pocket. A jumped object ball is not a foul. Jumped balls
will be pocketed and not counted for score (dead balls).
If the shooter pockets their called ball and a ball is
jumped, they have made a legal shot and will remain at
the table. A jumped cue ball is the same as a scratch. |
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16.0 |
Miscellaneous |
16.1 |
All players must be at least
18 years of age to play a league match; or accompanied by their parent or legal guardian. NOTE: No money will be exchanged with a person under the age of 18.
Prize money won by a minor will be given to the legal guardian of that person. |
16.2 |
Practice time.
In a travel division the home team will provide practice
time for both teams prior to the league match. Generally
1/2 hour to 1 hour before a league match. With an in-house division, this should not be an issue. |
16.3 |
A "shot" is not complete until
all balls on the table have come to a stop. Player
should not shoot while any ball is still in motion. If
this happens, it is a foul and ball in hand is awarded to
the opponent. |
16.4 |
Any player on the two competing teams
seeing an infraction can say so. If you are
not on those two teams, you should not get involved
unless requested to do so as in watching a shot, etc. |
16.5 |
After a player has shot and their turn
is over, they must move away from the table and not
return to the playing area until it is their turn again.
This includes picking up the chalk or replacing it on
the table. When your shot is over, leave the playing
area and remain clear as a courtesy to your opponent.
Playing area is defined as the area between the tables,
or approx. 5ft in either direction from the table if
there is no adjoining table. Location layout may dictate
exceptions. |
16.6 |
When it is your turn to approach the
table, you must wait until your opponent has left the
playing area as a courtesy to your opponent. You are not
allowed to "rush" up to the table just because
your opponent has missed their shot. |
16.6a |
In reference to 16.5 and 16.6a, more than once of either of these infractions per rack can be called and score a win for opponent.
This may only be called by the opponent in that particular rack, and only after warning the opponent on the first offense. Warning must be verbal and should be done so as to make the teams also aware of the warning.
Offending player will be scored for balls made at the time of the call. These actions can be considered 'sharking' and are not acceptable.
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16.7 |
If, while a player is shooting, the opposing player does anything that could be viewed as conceding the game, the shooting player is awarded the remaining balls with no need to complete their shot.
This sometimes happens when a player is shooting the 9-Ball or some of the last balls leading up to the 9-Ball. Some examples (but not limited to): 1. Breaking down their stick. 2. Reaching into a table pocket.
3. Extending a hand in a handshake pose. 4. Putting anything on the table. 5. Saying anything that could indicate conceding the game.
This must be witnessed by the opposing player; not a team mate or captain.
Player conceding would get credit for their pocketed balls. If the shooting player continues to shoot, the game is still on and not conceded.
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16.8 |
Each team captain is responsible for
insuring the league fees are paid each league night. The total amount is due for the team regardless of number of players present. |
16.9 |
The league will not score stalemated
games. It is understandable, at times, with the position
of the balls, it may be risky for either player to
attempt a shot or a break out shot. Players are
allowed to give ball in hand to each other without
shooting. In this situation, if both players agree to
not shoot, then re-rack and play the game over with the
same player who broke that game to break in the re-rack. |
16.10 |
The cue ball is live at all times. If
you touch the cue ball while it is moving on the table,
during a game, it is a loss of game and all remaining points of that rack are awarded to opponent. This includes catching the cue ball falling into a pocket. |
16.10a |
If the cue ball or object ball(s) need to be cleaned during a game, this is permissible when following these guidelines: Notify your opponent.
The two players must agree on who will clean the ball, and how the ball position will be marked for replacement.
The BLA Office has access to get a professional ball marker and anyone in the league can obtain these from the office. You may use your own marker if approved. |
16.10b |
Exception to cleaning a ball during a game: When either cue ball or object ball are in a situation where clearance for a shot is very close or objectionable.
Improper replacing of the cleaned ball could make a difference on the clearance. When this happens, cleaning a ball is not an option. |
16.11 |
If a player accidentally moves an object
ball they must notify the opposing player. Opponent has
the option to move ball back to its original spot, allow
the shooter to move it back, or leave it as it sits. If
the shooter moves the ball back without permission from
the opponent, it is a foul. Any player from the two
competing teams can identify an infraction. |
16.12 |
If the balls are moved (or a player is bumped causing play to be directly affected) by a
non-player during the match, the balls shall be replaced
as near as possible to their original positions
immediately prior to the incident, and play shall resume
with no penalty on the player affected. If the balls
cannot be restored to their original positions, restart
the game with the original player breaking. |
16.13 |
If a game is accidentally started out of
order, it does not count even if you are to play that
person later. Players or captains may agree to override
this rule during session play; not in playoffs or
tournament. |
16.14 |
If a situation
arises that is not
covered in these rules, the Division Rep or League
Operator has the position to make a judgment on the
situation and holds final judgment. It is our intention
to maintain a fun & fair league. We will do what we
can do to make sure you are treated with Fairness and
Respect. Hopefully all the bases have been covered in
these rules. If not, someone has to make a final
judgment when necessary. Thank you for your support! |
9-Ball questions from players (and answers)
Q: Can you call a safety, make a ball, and then it is your opponents turn to shoot?
A: Not in 9-Ball. Because this is not a call your shot game. When a ball goes in on a legal hit - accidental or by design - the shooter remains at the table. Exceptions would be noted in 9-Ball Rules.
Q: Nine ball goes in non called pocket. Is this ball in hand [for opponent]?
A: Not unless a foul was committed. The nine ball going into the wrong pocket does not constitute a foul. Nine ball gets spotted on foot spot; cue ball remains in position for opponent to shoot.
Tournament Information
All BLA rules are in effect for tournaments.
Tournament cost to play is determined for each tournament.
Current player rankings will be used to determine handicaps.
Players must have established rank to be eligible. Special circumstances may be addressed by BLA Staff.
The League Office does not make money on tournaments.
All tournaments are double elimination unless otherwise noted.
There are no timeouts or coaching allowed in singles tournaments.
Each team has two time outs per game in doubles tournaments; No limit in Scotch Doubles.
Note: In Scotch-doubles, partners may talk to each other at any time
as long as you do not distract opponents when they are shooting.
Either team member in doubles can break with no requirement based on last shooter in previous rack.
If tied at the end of the established number of racks, play continues with additional racks -
continuing with alternating break & use handicaps - until one team is ahead at the end of the rack.
Payouts will be based on the number of entries in a tournament.
8 Ball Singles Tournament:
Each match is 3 or 4 racks; determined before tournament.
Usually based on number of teams and time available.
Flip for first break; then alternate breaks.
Handicap points are given to the lower rank player or team; difference in rank of the two sides.
Example:
Player 1 is ranked a 5 and player 2 is ranked a 7. Player 1 gets 2 handicap points for each game (6 balls for the 3 games).
Mark the scores on score sheet after each rack.
Player with the higher ball total wins the match and moves on to the next round. Here is a sample score sheet:
In this scenario, player 1 wins the match. Notice that player 2 shot his rank: 22 divided by 3 is 7.3 (rounded down to 7). Player 1 shot just over his rank: 17 divided by 3 is 5.6 (would be rounded up to 6).
If total score ends in a tie, play one more game including handicap points. Player who broke game 3 racks for game 4. The winner of the tie-breaker game wins the match.
When a player reaches a number of points that the opponent can not catch, the match is over.
8 Ball Doubles Tournament
Teams can be both male or female or mixed, unless it is a mixed doubles tournament.
The handicap and scoring system are the same as a singles tournament. Add the two player's ranks together to determine who gets handicap points. This scoring system is used for Doubles and/or Scotch Doubles.
9 Ball Singles Tournament
Each match is 5 racks. Number of racks is subject to change. Check back for updates.
Flip for first break; then alternate breaks.
Handicap points are given to the lower rank player or team; difference in rank of the two sides.
Example:
Player 1 is ranked a 6 and player 2 is ranked a 4. Player 2 gets 2 handicap points for each game (10 balls for the 5 games).
Mark the scores on score sheet after each rack.
Player with the higher ball total wins the match and moves on to the next round. Here is a sample score sheet:
9 Ball Doubles Tournament
Each match is 5 or 6 racks; determined before tournament.
Usually based on number of teams and time available.
Teams can be both male or female or mixed, unless it is a mixed doubles tournament.
The handicap and scoring system are the same as a singles tournament. Add the two player's ranks together to determine who gets handicap points. This scoring system is used for Doubles and/or Scotch Doubles.
Sportsmanship
These are not league rules, but guidelines for players. You should respect what is written here. Following these guidelines will make your league play more fun and enjoyable.
NOTE: Sportsmanship violations can lead to loss of points for the league match. When a violation is causing an issue between any of the players in a match, make the captains (or acting captains) aware of the issue.
If the problem continues, notify the Division Representative or League Operator. Continued sportsmanship violations may result in loss of match point or points for the night.
The Division Rep and/or League Operator can make a determination on loss of point(s) penalty to be levied against offending players and/or teams.
This is our league and we are responsible to keep a fair & friendly environment. Your rep will make time to hear your complaints, issues, or comments concerning anything about the BLA League.
When necessary, this issues will be addressed and escalated if necessary. Our staff cares about you & your membership status. Given the opportunity, we will address your issues; good or otherwise.
Players should always play to their ability. Taking it easy on a player of lesser ability does not help you or them. Our handicap system is in place and it works if you follow the guidelines.
The BLA reserves the right to adjust any player ranking based on known ability, but hopes there is never a reason to make this type of adjustment.
The League Staff knows [most of] the players, and can easily find out if something is not "kosher" with the players.
Every game should end with some positive action between the two players; handshake, verbal comment, or otherwise friendly in nature, no matter who won or lost. This should be BEFORE greetings with your team mates.
Save those high fives until after you have made contact with your opponent. This is a friendly competition, not a life altering event. You opponents will remember YOU long after they have forgotten the score.
After each match, the scorekeeper, coach, or captains should review the score sheets for accuracy. Any discrepancies on the score sheet could result in problems in scoring for the office.
Before signing the score sheet, ensure all scores & totals are entered correctly. Found errors can be corrected by the BLA office.
Sharking will not be tolerated! In the event a player or team member is attempting to shark another player, the shooter should stop the game and ask the offending player to stop the actions in question.
This could include their opponent or another team member. You may need to consult their team captain, who may wish to speak with the rep or operator. It is best if the players can come to a resolution.
This can be something as simple as the opponent saying "good shot" or any other form of communication. If the shooter is not okay with it, you must not talk to them.
Sharking is determined by the shooter as it pertains to them directly.
Players are not allowed to place the chalk anywhere on the table or rail with the open end down; no matter if it is the house chalk or your own personal chalk. This can be considered sharking and will not be tolerated.
Doing this lets chalk get on the rail and then on the hands & clothes of any player shooting on that table. If this happens, you should remind the offending player it is not allowed to do this.
After one warning, if the player continues to place the chalk on the table incorrectly, notify their team captain, division rep or league operator.
Continued violation can result in the offending player receiving a zero for that particular game. Anyone can point this out; it does not need to be the opponent.
The team captains are responsible for the actions of their team. In some cases, a league representative may be called to watch the match.
During the game, players should only speak to each other when they are notifying their opponent of where they intend to play a specific ball, or to ask the shooter where is their intended pocket.
Team members not playing, should not comment on the game when the shooting player may hear the comments.
Each team captain should ensure their players are ready to play their match when it is called. The score sheets are filled in advance and other players should not have to be delayed in playing their game.
BLA matches are normally completed in a timely manner.
Timeouts should be limited to 1-2 minutes. Nobody is keeping stop watch time but it is a courtesy to every player to keep the pace of play.
If a team reports another team abusing the timeout policy, a league representative may be notified to watch the remainder of the match.
After a player has missed a shot, your turn is over; leave the shooting area around the table. Do not pick up the [common used] chalk - okay to pick up your own chalk if you leave the table area with it.
When you leave the table area, do not return until your next turn. Approaching the table area for any reason can be considered sharking and will not be tolerated.
Players in a match should not stand in the sight view of the shooting player.
This will eliminate the issue of a player trying to distract another and it will allow your team to discuss in advance the next shot for your player.
Players in their team area should not be asked to move out of the sight line of the shooting players but must not be distracting to the shooter.
Coaching is allowed when a player is not shooting and should be done quietly so as to not interfere with opponent.
If the shooting player jumps a ball off the table, they should retrieve it for the incoming player.
A referee should be called for any shot that may be questionable. Referees must be agreed upon by both players.
Once a referee is called, their decision is final even if it is considered to be the wrong decision; unless there is video tape evidence to cause reversal of the call. Remember, both players agreed to the referee.
General Information
League Membership is $10 per calendar year and is due immediately when a player joins the BLA, and after New Year's Day each year. There is no exception to yearly league fees.
The yearly league membership fee is due for each year the member is active and has no association with the current session; even if the session overlaps into the new year.
This is a yearly fee; not a session fee; dictated by the calendar. Score sheets will not be entered into the database for a player with an unpaid status.
IE: If a player shoots in a league match but does not pay their fees (with the intention of catching up next week), their team's score sheet will be in hold status until the fees are paid to the division rep.
Exception: If a new member enters the league and pays their league membership during the month of December, their ten dollar payment covers them for the upcoming calendar year.
In this situation, the player would most likely not have time to play enough matches to become established, with handicap rank, and would therefore not be eligible for the Members Appreciation Tournament.
The Division Representative and/or League Operator has the final say on this allowance.
Override of the yearly payment for one month lies with the League Operator if a session from the previous year ends during the month of January.
Non-Payment is not an option within the BLA. In the event a player or players do not pay their dues or fees, the exact amount of money will be deducted from the team ball money before payouts at the end of the current session.
Weekly League Fees are to be paid each week. If a player does not pay their weekly league fees two weeks in a row, the team captain has the option to remove them from the team eligibility until past dues fees are paid.
The team captain also has the option to reinstate that player when fees are caught up, or to remove them from the team completely.
Not-Eligibility for the yearly Members Appreciation Tournament will be assessed to a player or players for non-payment after the BLA office deducts past due fees.
Cheating in the Billiards League of America will not be tolerated! Anyone caught cheating may be immediately removed from the league.
Depending on the situation, a warning may be issued at the discretion of the governing body.
Continued... The Team Captain, Division Representative or League Operator may remove anyone from within their area of jurisdiction - either temporary or permanent - at anytime for cheating.
Any player can report a suspected violation.
Frequently Asked Questions
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